100+ Movies like Saw
Thr3e
Both "Saw" and "Thr3e" revolve around a serial killer who puts their victims through twisted psychological and physical games or traps to test their will to survive. The killers use riddles and clues to torment their victims, forcing them to confront their past sins or flaws. The protagonists, Adam and Kevin, are abducted and must solve the killer's puzzles to save themselves and their loved ones. The movies explore themes of morality, guilt, and the nature of good and evil through the killers' disturbing methods. The plots follow the protagonists as they unravel the mysteries surrounding the killers and their motives, leading to shocking revelations about the killers' identities and the protagonists' own dark pasts.
Spiral: From the Book of Saw
"Spiral: From the Book of Saw" follows a similar premise to "Saw" by featuring an elaborate series of deadly traps and games orchestrated by a Jigsaw copycat killer. Like the original, the victims are forced to undergo extreme physical and psychological tests of their will to survive. The traps involve gruesome choices, such as self-mutilation or death, mirroring the twisted morality of the Jigsaw Killer. The plot revolves around a detective investigating the copycat killer's motives and identity, paralleling the original's focus on the detectives pursuing Jigsaw. Both films explore themes of justice, morality, and the value of life through the lens of the killer's twisted philosophy. The copycat killer's backstory and motivations tie into the original Jigsaw case, creating a direct narrative connection between the two films.
Saw II
"Saw II" follows a similar premise and structure as "Saw". Both movies revolve around the Jigsaw Killer, John Kramer, who puts victims through deadly games or traps to test their will to live. The games involve gruesome tasks and moral choices, with the victims having to overcome physical and psychological challenges to survive. In both films, the Jigsaw Killer abducts people he deems ungrateful for life and forces them into these games as a twisted form of rehabilitation. The movies also share the character of Amanda Young, a previous victim who becomes Jigsaw's accomplice. The plots follow a detective, Eric Matthews in "Saw II" and David Tapp in "Saw", investigating the Jigsaw cases and trying to save the victims. Both movies build tension through the ticking clock and limited time for the victims to complete their games, with shocking twists and reveals about the characters' connections and motivations.
Saw 3D
"Saw 3D" is a direct continuation of the "Saw" storyline, following the same overarching premise of the Jigsaw Killer putting victims through deadly games to test their will to live. The movie features Dr. Lawrence Gordon, who survived the game from the first "Saw" film, now working as Jigsaw's apprentice to carry on his legacy. It also involves Mark Hoffman, an accomplice of Jigsaw introduced in earlier sequels, who continues setting up new games and traps. The games in "Saw 3D" follow the same twisted and gruesome nature as the original, forcing victims to inflict harm on themselves or others to escape. The movie maintains the dark, gritty tone and explores the psychological aspects of survival and morality, much like the first "Saw". Key plot points revolve around the victims being tested, the intricate traps they face, and the ongoing battle between Jigsaw's followers and law enforcement trying to stop them.
Saw V
"Saw V" follows a similar premise and structure as the original "Saw" movie. Both films revolve around the twisted games and traps set by the Jigsaw Killer, John Kramer, who tests his victims' will to survive through gruesome and deadly contraptions. The movies explore the themes of morality, sacrifice, and the value of life through the lens of Jigsaw's twisted philosophy. Like the first film, "Saw V" features a group of people trapped in an interconnected series of games, where they must make difficult choices and overcome physical and psychological challenges to survive. The victims are forced to confront their past sins and transgressions, with the games serving as a twisted form of redemption or punishment. The movies also share a similar narrative structure, with parallel storylines following the victims in the present and the investigation into Jigsaw's identity and motives in the past. Both films feature a twist ending that reveals the true nature of the games and the identity of Jigsaw's accomplice(s). Additionally, the movies explore the concept of morality and the lengths people will go to survive, with characters being forced to make difficult and often violent decisions. The themes of sacrifice and the value of life are central to both films, as the victims must confront their own mortality and the consequences of their actions.
Jigsaw
"Jigsaw" is a direct sequel to the "Saw" franchise, following the same premise of a Jigsaw Killer who puts victims through deadly games or traps to test their will to live. Like the original "Saw", it involves a group of people waking up in an unfamiliar location and being forced to undergo a series of twisted tests designed by the Jigsaw Killer, with failure resulting in gruesome death. The games revolve around making the victims confront their past sins or moral failings through extreme physical and psychological torment. The plot explores the legacy of the original Jigsaw Killer, John Kramer, and the emergence of a new apprentice carrying on his twisted philosophy. Both films share the dark, gritty tone and explore themes of morality, justice, and the value of life through the lens of the Jigsaw Killer's disturbing games.
Saw III
"Saw III" is a direct sequel to "Saw" and follows a similar narrative structure. Both films center around the Jigsaw Killer, John Kramer, who puts victims through deadly games to test their will to live. In "Saw III", John is bedridden and forces a doctor to keep him alive while his apprentice Amanda oversees a new game involving Jeff, a grieving father seeking vengeance. Like the first film, Jeff must undergo a series of tests at a remote location, confronting those involved in his son's death through twisted traps. The movies parallel each other with the use of an accomplice to Jigsaw, the victims being abducted and placed in life-or-death scenarios, and the overarching theme of appreciating one's life. The climax reveals key plot twists about the characters' true motives and relationships, culminating in a cliffhanger ending setting up the next installment.
Saw IV
"Saw IV" follows a similar premise and structure as the original "Saw" movie. Both films revolve around the twisted games and traps set by the Jigsaw Killer, testing people's will to live through gruesome and deadly contraptions. The movies share the overarching theme of exploring the value of human life and the lengths people will go to survive. Key parallels include the presence of an apprentice assisting Jigsaw, the use of microcassette tapes to deliver instructions, and the police investigation trying to unravel the Jigsaw case. The movies also connect through recurring characters like Detective Hoffman and explore Jigsaw's backstory and motivations. Overall, "Saw IV" continues the sadistic and morally ambiguous narrative established in the original film.
Saw X
"Saw X" follows a similar premise to "Saw" where the Jigsaw Killer, John Kramer, puts people through deadly games and traps to test their will to survive. Both movies involve Kramer kidnapping victims and subjecting them to twisted contraptions that require self-mutilation or violence to escape. The victims are forced to make extreme sacrifices to save themselves or their loved ones. Amanda Young, Jigsaw's apprentice from the first film, returns as his accomplice in "Saw X". The movies share themes of morality, justice, and the value of life. The overarching plot revolves around Kramer's twisted philosophy of teaching people to appreciate their lives through extreme circumstances. The narrative structure involves multiple interconnected storylines and flashbacks revealing the backstories of Kramer and his victims.
Saw VI
"Saw VI" follows the same premise as "Saw" of people being abducted and forced to undergo deadly games or "tests" by the Jigsaw Killer to prove their will to live. Like the original, it involves multiple victims being placed in elaborate traps that require self-mutilation or sacrifice to survive. The games are orchestrated by Mark Hoffman, who has taken over Jigsaw's legacy, paralleling how John Kramer was revealed as the mastermind in "Saw". Both films explore themes of morality and the value of life through the twisted games. The plots revolve around the victims attempting to escape the traps while the detectives investigate the Jigsaw case, with key characters like Jill Tuck and Amanda Young connecting the two stories. The climax reveals the true intentions behind the games and sets up the continuation of the Jigsaw storyline.
Awake
Both "Saw" and "Awake" revolve around a central mystery where the protagonist wakes up in a dire situation with amnesia, being framed for a series of murders. The protagonists are forced to unravel the truth behind their predicament while being hunted by those trying to frame them. The movies explore themes of guilt, innocence, and the lengths people will go to protect their loved ones, even committing heinous acts. The plots involve twists and revelations about the true identities and motives of the antagonists, who are revealed to be mentally disturbed individuals driven by past trauma. The protagonists must confront these disturbed individuals and the people who enabled them in order to clear their names and survive.
House of 9
Both "Saw" and "House of 9" revolve around a sadistic game orchestrated by a mastermind, where victims are kidnapped and forced to participate in deadly challenges to test their will to survive. The games involve gruesome traps and moral dilemmas, often requiring the victims to harm themselves or others to escape. The movies explore themes of morality, sacrifice, and the value of life through the lens of these twisted games. The protagonists in both films find themselves trapped in dilapidated locations with other victims, unraveling clues and uncovering the true nature of their captors. The plots build tension and suspense as the characters struggle to survive while grappling with the ethical implications of their actions. Ultimately, the movies deliver shocking twists and revelations about the masterminds behind the games, leaving the survivors traumatized and questioning the boundaries of human depravity.
Breathing Room
Both "Saw" and "Breathing Room" involve a group of people who are abducted and forced to participate in deadly games orchestrated by a sadistic mastermind. The games test the victims' will to survive by putting them in life-threatening situations and forcing them to make difficult moral choices. The victims are given cryptic clues and rules to follow, with severe consequences for disobedience. The games are designed to teach a twisted lesson about the value of life. In both movies, the victims are trapped in an enclosed space and must solve puzzles and overcome obstacles to escape, while the mastermind watches and manipulates them from afar. The plots explore themes of morality, sacrifice, and the lengths people will go to survive.
Cut Off
Both "Saw" and "Cut Off" involve a sadistic mastermind who puts people through twisted and violent "games" or traps to teach them a lesson or make them appreciate life. The masterminds abduct their victims and place them in life-threatening situations, forcing them to overcome physical and psychological challenges to survive. The victims are given clues and must solve puzzles to escape their predicament, often involving gruesome acts like self-mutilation. The movies explore themes of morality, justice, and the value of life through the lens of extreme violence and torture. The protagonists are drawn into the masterminds' games against their will and must use their wits and determination to make it out alive while uncovering the deeper motivations behind their tormentors' actions.
Kill Theory
Both "Saw" and "Kill Theory" revolve around a sadistic mastermind who puts groups of people through deadly games and traps to test their will to survive. The games force the victims to commit murder or sacrifice themselves to escape. In "Saw", the Jigsaw Killer kidnaps Adam and Lawrence, chaining them in a dilapidated bathroom and forcing Lawrence to kill Adam by a certain time or his family will die. Similarly in "Kill Theory", an unnamed man abducts a group of friends at a lakehouse and tells them only one can survive until 6 AM, forcing them to turn on each other. The killers in both films use twisted moral justifications for their games, claiming to teach people the value of life. The plots follow the victims being manipulated into killing each other through sadistic traps and clues left by the masterminds. Ultimately, only one person survives each killer's game after witnessing their friends die brutal deaths.
The Basement
Both "Saw" and "The Basement" revolve around deranged serial killers who abduct their victims and subject them to sadistic games and torture. The killers have twisted philosophies about testing their victims' will to survive through gruesome traps and trials. The movies follow the killers methodically torturing their captives, often involving mutilation and psychological mind games. There are also plot threads involving the victims' loved ones being held hostage to raise the stakes. The killers operate from hidden lairs and manipulate events from the shadows, revealing their identities in shocking twists at the end. Overall, the movies share a grim tone and explore themes of morality and the human capacity for violence through the lens of disturbing, high-concept horror premises.
Captivity
Both "Saw" and "Captivity" revolve around victims being abducted and subjected to psychological and physical torture by a captor or captors. The captors have twisted motives, such as testing the victims' will to survive or re-enacting past traumas. The victims are held in confined spaces and forced to endure sadistic "games" or trials. The plots explore themes of morality, justice, and the human capacity for cruelty. Both films feature graphic violence and disturbing imagery as the captors torment their prey. Ultimately, some victims manage to turn the tables on their captors through cunning and determination to survive against the odds.
Law Abiding Citizen
Both "Saw" and "Law Abiding Citizen" revolve around protagonists who become disillusioned with the justice system and take extreme, violent measures to punish those they deem guilty. In "Saw", the Jigsaw Killer (John Kramer) creates deadly traps and "games" to test his victims' will to live, while in "Law Abiding Citizen", Clyde Shelton seeks revenge against the prosecutor who made a deal with one of his family's killers. The movies parallel each other in their depiction of elaborate, meticulously planned traps and killings carried out by the protagonists against those they perceive as failing the justice system. Both Jigsaw and Clyde are portrayed as highly intelligent and capable, able to outwit law enforcement through their intricate schemes. The movies explore themes of morality, justice, and the consequences of taking the law into one's own hands.
Escape Room
Both "Saw" and "Escape Room" involve a group of people being kidnapped and forced to participate in deadly games or "escape rooms" designed by a sadistic mastermind. The games test the participants' will to survive by putting them through gruesome and life-threatening challenges. The participants must solve puzzles and overcome obstacles to escape, with failure resulting in death. The games are orchestrated by an unseen antagonist who watches the participants through hidden cameras and manipulates the environments. The movies explore themes of morality, sacrifice, and the value of life through the extreme situations the characters face. The protagonists are forced to make difficult choices and confront their pasts to survive the twisted games.
88 Minutes
Both "Saw" and "88 Minutes" revolve around a central character being tormented by a serial killer who puts them through twisted psychological games and traps. The killers in both films have an obsession with testing their victims' will to survive and punishing those they deem immoral or guilty. The protagonists, Dr. Lawrence Gordon in "Saw" and Dr. Jack Gramm in "88 Minutes", are forced to make difficult moral choices and face deadly consequences within a limited time frame (6 hours in "Saw", 88 minutes in "88 Minutes"). They are framed and manipulated by the killers, who use clues and recordings to taunt them. The films also share themes of guilt, morality, and the psychological impact of trauma. Both killers have a personal connection to the protagonists and seek to expose perceived flaws or wrongdoings in their past actions.