BingeFinder AI

100+ Movies like Escape Room

3.3
2019 Horror, Thriller, Mystery

Discover movies with gripping survival plots akin to "Escape Room," where a group of strangers find themselves trapped in a deadly game orchestrated by a twisted mastermind. Explore films that delve into the themes of chance, fate, and the human will to survive against all odds. From psychological thrillers to intense horror flicks, this page curates a collection of movies that will keep you on the edge of your seat, as the characters face life-or-death challenges and unravel the sinister motives behind their entrapment. Brace yourself for a cinematic journey filled with suspense, mind-bending puzzles, and the relentless struggle for survival.

Escape Room: Tournament of Champions

Escape Room: Tournament of Champions

3.3
2021

"Escape Room: Tournament of Champions" is a direct sequel to "Escape Room", continuing the story of Zoey and Ben as they confront the shadowy Minos Corporation behind the deadly escape room games. The core premise of being trapped in a series of elaborate and fatal puzzle rooms remains the same, with the participants having to solve intricate challenges to escape each room before meeting a gruesome demise. Like the first film, the rooms are designed by a puzzle maker under duress, this time Amanda Harper who was forced by Minos after surviving the previous game. The sequel also reveals that the rooms are orchestrated for wealthy viewers to bet on the outcomes, mirroring the original's premise. Zoey and Ben's determination to uncover the truth and stop Minos drives the plot forward, culminating in another cliffhanger ending where they are trapped in a new deadly game on a plane.

Breathing Room

Breathing Room

2.1
2008

Both "Escape Room" and "Breathing Room" involve a group of strangers who are forced to participate in a deadly game where they must solve puzzles and escape from a series of rooms or challenges. The games are orchestrated by a mysterious entity or "gamemaster" who has abducted the participants for their own twisted entertainment. The participants come from diverse backgrounds and must work together to survive the increasingly dangerous and fatal challenges. The games are designed to test the participants' intelligence, resourcefulness, and luck as they face life-or-death situations. In both movies, the participants gradually uncover clues about the true nature and purpose of the games, as well as the identities of those behind them. Ultimately, the survivors must confront and defeat the gamemasters to escape the deadly scenarios.

Saw VI

Saw VI

3.1
2009

Both "Escape Room" and "Saw VI" involve a group of people being forced to participate in deadly games or puzzles designed by a sadistic mastermind. The games test the participants' will to survive by putting them through a series of increasingly dangerous and fatal challenges. The participants must use their wits and problem-solving skills to escape each room or trap, with failure resulting in gruesome death. The games are orchestrated by a mysterious figure who seems to have an ulterior motive or philosophy behind the deadly tests. In both films, the participants are revealed to have been specifically chosen based on certain criteria or shared experiences, such as being sole survivors of disasters. The movies explore themes of morality, sacrifice, and the value of human life through the extreme situations the characters face. Ultimately, the protagonists uncover the truth behind the games and confront the masterminds responsible.

House of 9

House of 9

2.5
2005

Both "Escape Room" and "House of 9" involve a group of strangers who are lured into a deadly game of survival orchestrated by a mysterious entity. The participants are trapped in an enclosed space and forced to solve puzzles and challenges, with failure resulting in fatal consequences. The games are designed to test the participants' luck, wits, and ability to survive under extreme circumstances. In both movies, the participants come from diverse backgrounds and have experienced traumatic events in their past, which serves as a common thread connecting them. As the games progress, the participants are forced to turn against each other, with trust and alliances constantly shifting. The challenges become increasingly deadly, leading to the deaths of several participants. The movies explore themes of human nature, greed, and the lengths people will go to survive. Ultimately, a sole survivor emerges, but the true nature and purpose of the games remain shrouded in mystery, hinting at a larger, more sinister organization behind the events.

Saw V

Saw V

3.1
2008

Both "Escape Room" and "Saw V" revolve around a group of people being trapped in a series of deadly games or "escape rooms" designed by a sadistic mastermind. The participants are forced to solve puzzles and overcome dangerous obstacles to survive, with failure resulting in gruesome deaths. The games are orchestrated by a mysterious figure (the Gamemaster in "Escape Room" and Jigsaw/Hoffman in "Saw V") who has an ulterior motive for putting the victims through these trials, such as testing their luck or punishing them for past sins. The movies explore themes of survival, morality, and the lengths people will go to stay alive. The protagonists must unravel the twisted logic behind the games and confront the masterminds behind them. Both films feature intense, suspenseful sequences as the characters navigate the deadly traps and attempt to escape with their lives.

Cube Zero

Cube Zero

2.8
2004

Both "Escape Room" and "Cube Zero" revolve around groups of people trapped in deadly puzzle rooms or "cubes" designed as sadistic games. The participants are forced to solve puzzles and escape each room to survive, with failure resulting in gruesome deaths. The rooms are monitored by unseen observers who control the traps and challenges. The movies explore themes of human nature, morality, and the ethics of these twisted games. In both films, a key character decides to rebel against the system and help the trapped participants escape, revealing the games are orchestrated by wealthy individuals for entertainment. The protagonists ultimately manage to escape the deadly cubes, but the games continue with new victims, suggesting an ongoing, disturbing cycle.

Cube

Cube

2.7
2021

Both "Escape Room" and "Cube" involve groups of strangers who wake up trapped in a series of deadly rooms or cubes, with each room containing lethal traps or puzzles they must solve to advance and ultimately escape. The rooms are designed to test the participants' survival instincts and ability to work together. In both films, the participants realize they were selected based on a shared trait - being sole survivors of past tragedies in "Escape Room", and unknown reasons in "Cube". As they progress, the rooms become increasingly complex and fatal, leading to the deaths of several characters. The survivors eventually uncover that the deadly games are orchestrated by a mysterious entity or organization for the entertainment of wealthy viewers. Themes of human nature under extreme circumstances, the morality of such games, and the value of life are explored in both movies.

Saw II

Saw II

3.3
2005

Both "Escape Room" and "Saw II" revolve around a group of people being trapped in an elaborate game of survival designed by a mastermind. The participants are forced to solve deadly puzzles and escape rooms, with failure resulting in gruesome deaths. The games are orchestrated by a twisted individual with a warped sense of morality, seeking to teach the victims to appreciate life through extreme circumstances. The movies explore themes of morality, sacrifice, and the human will to survive against all odds. The protagonists must unravel the mysteries behind the games while fighting for their lives, with the stakes escalating as the games progress. Ultimately, the survivors confront the masterminds behind the deadly traps, leading to a climactic showdown.

Saw

Saw

3.7
2004

Both "Saw" and "Escape Room" revolve around a sadistic mastermind who kidnaps people and traps them in deadly games or escape rooms designed to test their will to survive. The victims are forced to solve puzzles and overcome dangerous obstacles, with failure resulting in gruesome death. The games are rigged with twisted moral lessons, and the masterminds have an ulterior motive of determining which participants are worthy of living based on their actions. The movies explore themes of morality, sacrifice, and the value of life through the lens of these deadly games. The protagonists must use their wits and overcome personal demons to escape the traps and uncover the truth behind the games.

Cube 2: Hypercube

Cube 2: Hypercube

2.8
2002

Both "Escape Room" and "Cube 2: Hypercube" involve groups of people trapped in elaborate, deadly puzzle rooms or cubes designed by a mysterious entity. The participants must solve puzzles and escape each room to survive, with the rooms becoming increasingly lethal. In both films, the participants are revealed to have been specifically selected based on shared traits or experiences, such as being sole survivors of disasters. The rooms are designed to test the participants' luck, intelligence, and survival instincts as they face life-threatening challenges. The movies explore themes of human nature under extreme circumstances, the ethics of such deadly games, and the manipulation of people for entertainment or profit. The protagonists ultimately uncover the sinister motives behind the games and must fight to escape and expose those responsible.

Saw 3D

Saw 3D

3.0
2010

Both "Escape Room" and "Saw 3D" revolve around a sadistic game master who traps people in deadly escape room scenarios to test their will to survive. The games involve a series of increasingly lethal puzzles and traps that the victims must solve or escape from, often requiring gruesome sacrifices. The game masters have an ulterior motive beyond just torturing people, such as determining the luckiest survivor or exposing frauds. The movies follow the victims as they navigate the twisted games, with many meeting grisly fates along the way. In the end, the masterminds behind the games are revealed and face retribution from surviving victims. The movies explore themes of morality, sacrifice, and the extremes people will go to survive.

The Eliminator

The Eliminator

2.8
2004

Both "Escape Room" and "The Eliminator" involve a group of people being forced into a deadly game of survival by wealthy individuals for their entertainment. The participants are kidnapped and placed in a dangerous environment where they must overcome a series of life-threatening challenges and puzzles. The games are orchestrated by a mysterious gamemaster or organizers who control the deadly traps and obstacles. The goal is to be the last survivor standing to win a substantial cash prize, with the wealthy organizers betting on the outcomes. The movies explore themes of greed, human nature, and the lengths people will go to for money and survival. The protagonists must use their wits and skills to outsmart the game and expose the twisted organizers behind it.

The Immaculate Room

The Immaculate Room

2.6
2022

Both "Escape Room" and "The Immaculate Room" involve a group of people trapped in a confined space and forced to participate in a deadly game or challenge devised by a mysterious entity. The participants must solve puzzles and survive various life-threatening scenarios to win a substantial cash prize. The games are designed to test the participants' physical and mental endurance, as well as their ability to work together and overcome personal traumas. In both movies, the participants are monitored and controlled by an unseen force, and the challenges become increasingly dangerous and fatal as the game progresses. The movies explore themes of survival, human nature, and the lengths people will go to for money or a second chance at life. Ultimately, the survivors must confront the masterminds behind the games and fight for their lives.

Circle

Circle

3.0
2015

Both "Escape Room" and "Circle" involve groups of strangers being forced into deadly games of survival by an unseen entity. The participants are trapped in enclosed spaces and must solve puzzles or vote on who to eliminate to progress. The games test the participants' morality, values, and willingness to sacrifice others for their own survival. In both films, the games are revealed to be orchestrated by wealthy individuals for entertainment and profit, with the participants' lives being gambled on by viewers. The protagonists ultimately uncover the truth behind the games and attempt to escape or survive. The movies explore themes of human nature, ethics, and the value of life in extreme situations.

Saw III

Saw III

3.2
2006

Both "Escape Room" and "Saw III" involve a sadistic mastermind who kidnaps people and forces them to undergo deadly games and challenges to test their will to survive. The games are elaborately designed with intricate traps and puzzles that the victims must solve to escape. Failure to complete the challenges results in gruesome deaths. The masterminds behind the games have twisted philosophies about testing human nature and determining who is worthy of living. In both films, the protagonists are caught up in these deadly games and must use their wits and determination to survive while uncovering the truth behind the games and their creators. The movies explore themes of morality, sacrifice, and the lengths people will go to survive in extreme situations.

12 Rounds 2: Reloaded

12 Rounds 2: Reloaded

2.8
2013

Both "Escape Room" and "12 Rounds 2: Reloaded" involve a group of people being forced to participate in a deadly game orchestrated by a mastermind. The games consist of a series of challenging and life-threatening "rounds" or "rooms" that the participants must survive. The masterminds behind the games have personal motivations related to past tragedies, and they use the games as a twisted form of revenge or to prove a point. The participants are given clues and must solve puzzles to progress through the rounds, with failure often resulting in death. The games are rigged and monitored by the masterminds, who manipulate the participants and the environments. Ultimately, the survivors must confront the masterminds directly to end the games. Both movies explore themes of survival, luck, and the psychological toll of traumatic events.

Jigsaw

Jigsaw

3.1
2017

Both "Escape Room" and "Jigsaw" involve a group of people being lured into deadly games or puzzles designed by a mastermind. The games consist of a series of rooms or challenges that the participants must survive by solving puzzles and making difficult moral choices. The games are designed to test the participants' morality, willpower, and ability to overcome their past sins or traumas. In both movies, the participants are revealed to have survived traumatic events in their past, which serves as the basis for their selection into the games. The games are orchestrated by a shadowy figure or organization with an ulterior motive, such as entertainment for wealthy viewers or enacting a twisted form of justice. As the games progress, the participants are forced to make increasingly difficult and life-threatening decisions, with some being killed off along the way. The movies build suspense and tension as the survivors try to unravel the mysteries behind the games and the identities of their creators.

The Call Up

The Call Up

2.5
2016

Both "Escape Room" and "The Call Up" involve a group of people being lured into a deadly game under the pretense of a prize. The games take place in a series of rooms or levels that become increasingly dangerous and fatal. The participants are forced to solve puzzles and challenges to progress, with failure resulting in their deaths through elaborate traps and mechanisms. The games are orchestrated by a mysterious entity or individual with sinister motives, such as entertainment for wealthy viewers or determining the luckiest survivor. As the games progress, the participants realize the true stakes and that their lives are in jeopardy. They must use their wits and skills to uncover the truth behind the games and attempt to escape or stop the orchestrators. Both films explore themes of survival, morality, and the human capacity for cruelty and greed.

Meander

Meander

3.0
2021

Both "Escape Room" and "Meander" revolve around protagonists trapped in a series of deadly puzzle rooms or mazes designed to test their survival instincts. The protagonists face life-threatening challenges and obstacles in each room, with failure resulting in gruesome death. The rooms are revealed to be part of a twisted game orchestrated by a sadistic mastermind, with wealthy viewers betting on the outcome. The protagonists must use their wits and problem-solving skills to navigate the rooms and uncover the truth behind the game. Themes of survival, human nature, and the morality of such games are explored. The movies share a similar structure of escalating tension and stakes as the protagonists progress through the rooms, with shocking twists and revelations along the way.

My Little Eye

My Little Eye

2.7
2002

Both "Escape Room" and "My Little Eye" involve a group of strangers who are lured into a deadly game orchestrated by a mysterious entity. The participants are trapped in an isolated location and forced to solve puzzles and challenges, with the promise of a large cash prize if they survive. However, the games quickly turn deadly, with the participants being killed off one by one in increasingly gruesome ways. The masterminds behind the games are revealed to be wealthy individuals who bet on the outcomes for entertainment, with no regard for human life. The survivors must use their wits and resourcefulness to uncover the truth and escape the deadly traps. Both films explore themes of greed, manipulation, and the dark side of human nature when pushed to extreme limits.