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100+ Movies like Jumanji

3.6
1995 Adventure, Fantasy, Family

Discover movies with captivating plots centered around mystical board games that transport characters into fantastical realms. Explore thrilling adventures where ordinary lives are upended by ancient games unleashing wild jungles, exotic creatures, and perilous challenges. Unravel the mysteries of Jumanji, the iconic film where a cursed game traps players in a treacherous alternate reality until they complete it. Immerse yourself in similar tales of enchanted games blurring the lines between reality and imagination, where courage and teamwork are the keys to survival. Embark on a cinematic journey through parallel worlds filled with action, suspense, and the power of friendship.

Jumanji: Welcome to the Jungle

Jumanji: Welcome to the Jungle

3.4
2017

Jumanji: Welcome to the Jungle is a modern reimagining of the original Jumanji movie, with the core premise of people being transported into the world of the Jumanji game. Both movies involve a group of people discovering the Jumanji board game, which transports them into a jungle setting where they must complete the game to escape. The characters in Welcome to the Jungle are trapped in the video game version of Jumanji, taking on different avatars with unique abilities, mirroring how Alan Parrish was trapped in the board game in the original. The goal of returning a sacred jewel and calling out "Jumanji" to lift the curse is similar to Alan's objective of finishing the game. Both movies explore themes of friendship, personal growth, and overcoming challenges through teamwork. Additionally, Welcome to the Jungle pays homage to the original by featuring a grown-up Alex Vreeke, who was trapped in the game for 20 years, similar to Alan's experience, and by including references to Alan Parrish's treehouse from the first movie.

Jumanji: The Next Level

Jumanji: The Next Level

3.5
2019

Jumanji: The Next Level is a direct sequel to Jumanji, continuing the story of the mystical board game that transports players into a dangerous jungle world. Both movies follow a group of people who get sucked into the game and must complete a quest to escape, facing various challenges and obstacles manifested from the game. The core premise of the game's supernatural powers and the need to finish it to reverse its effects remains consistent across both films. The sequel introduces new characters who become avatars in the game world, mirroring the original group's experience. It also expands the game's lore by revealing new aspects like the ability to switch avatars. Overall, The Next Level builds upon the foundation laid by the first Jumanji while introducing fresh elements to further explore the game's mystical nature and the characters' journeys within its world.

Beyond the Gates

Beyond the Gates

2.5
2016

Both "Jumanji" and "Beyond the Gates" revolve around a supernatural board game that unleashes dangerous and fantastical elements into the real world when played. The games trap the players in a high-stakes scenario where they must complete the game to reverse the chaos and destruction it has caused. In both movies, the protagonists are forced to confront the consequences of their actions and make difficult choices to save themselves and others. The games serve as a metaphor for the unpredictable and perilous nature of life, testing the characters' courage, resilience, and ability to work together. Ultimately, the games provide a transformative experience that allows the characters to reconcile with their past, strengthen their relationships, and gain a newfound appreciation for life.

The Hole

The Hole

2.9
2009

Both "The Hole" and "Jumanji" involve a mysterious game or portal that transports the main characters into a supernatural world filled with dangerous creatures and challenges. In "Jumanji", the characters are sucked into a jungle world after starting a board game, while in "The Hole", the characters confront their deepest fears manifested in the form of terrifying entities after opening a trapdoor leading to a bottomless hole. The protagonists in both films must complete the game or overcome their fears to escape the alternate reality and restore normalcy. The movies explore themes of facing one's fears, the power of friendship and teamwork, and the consequences of unleashing unknown forces. Both films feature children or teenagers as the central characters who must navigate the supernatural challenges and ultimately emerge victorious by confronting their deepest anxieties.

Epic Movie

Epic Movie

1.9
2007

Both "Jumanji" and "Epic Movie" involve ordinary people being transported into a fantastical world through a magical portal - a board game in Jumanji and a wardrobe in Epic Movie. The protagonists in each movie must navigate this new world filled with mythical creatures and dangers, facing challenges and obstacles along the way. They team up with allies and eventually defeat the main antagonist, a powerful evil force trying to control the fantastical realm. After their victory, the protagonists return to the real world, their experiences having transformed them. The movies parallel each other in their core premise of ordinary people thrust into extraordinary adventures in imaginary worlds, overcoming adversity and emerging victorious.

Jumper

Jumper

3.1
2008

Both "Jumanji" and "Jumper" involve ordinary people discovering a supernatural ability or object that transports them to an extraordinary world with its own rules and dangers. The protagonists in each movie must navigate this new reality, facing threats and challenges along the way. There is a sense of adventure and escapism as the characters explore the possibilities of their newfound powers or the mystical game. However, their actions in this fantastical realm have consequences in the real world, affecting their relationships and surroundings. Ultimately, the movies explore themes of growing up, responsibility, and the importance of family and friendship amidst the extraordinary circumstances. The protagonists must learn to harness their abilities or complete the game while staying grounded in their core values and relationships.

Frequency

Frequency

3.6
2000

Both "Jumanji" and "Frequency" involve a supernatural element that allows characters to transcend time and alter the past, leading to significant changes in the present. In "Jumanji," a mystical board game transports characters to a jungle world and brings its dangers to reality, while in "Frequency," a freak occurrence allows a father and son to communicate across a 30-year time gap. The protagonists in both films use this time-bending phenomenon to prevent tragic events, with Alan in "Jumanji" preventing his disappearance and John in "Frequency" saving his father's life. Their actions ripple through time, reshaping their present realities in unexpected ways that they must then confront and resolve. Both movies explore themes of second chances, the consequences of altering the past, and the enduring power of family bonds across time.

Wendy

Wendy

2.9
2020

Both "Wendy" and "Jumanji" involve children being transported to a fantastical world through a supernatural force - a board game in Jumanji and a mystical island in Wendy. In both films, the children encounter strange creatures and environments, and must navigate the rules and challenges of these new realms. A key theme is the contrast between the magical world and the real world, and the desire of the children to remain in the fantastical setting. Time distortion is also present, with the children not aging in the magical worlds. Ultimately, the films explore the loss of childhood innocence and the inevitability of growing up. The stories parallel each other in their depiction of children escaping reality through imagination and adventure, only to eventually have to return to the real world.

Ralph Breaks the Internet

Ralph Breaks the Internet

3.6
2018

Both "Jumanji" and "Ralph Breaks the Internet" involve characters entering a fantastical world, initially by accident, that becomes an immersive reality. In Jumanji, the board game transports Alan into a jungle setting, while in Ralph Breaks the Internet, Ralph and Vanellope travel into the internet world. The characters face challenges and obstacles within these new worlds that they must overcome. There is a sense of adventure and discovery as they navigate the unfamiliar environments. Ultimately, the characters learn valuable lessons about friendship, self-discovery, and letting go, which allows them to return to their original worlds with newfound perspectives. The movies parallel each other in their exploration of imaginary realms that take on a life of their own, testing the characters' bonds and personal growth.

Open Graves

Open Graves

2.4
2009

Both "Jumanji" and "Open Graves" revolve around a cursed board game that unleashes supernatural events and dangers when played. In "Jumanji", the game summons jungle animals and environments into the real world, while in "Open Graves", the game predicts and causes the deaths of the players in gruesome ways. The protagonists in both films must finish the game to reverse its effects, with the goal of surviving and returning to normalcy. The games trap the players in a cycle of peril until the game is won or properly ended. Both films explore themes of the consequences of tampering with ancient, mystical forces beyond one's control.

Koode

Koode

3.6
2018

Both "Jumanji" and "Koode" involve a mystical game or entity that transports the main characters into a fantastical world, disrupting their normal lives. In "Jumanji", the board game sucks Alan into a jungle world, while in "Koode", Josh's deceased sister Jenny appears to him, guiding him through a surreal journey. The protagonists in both films must navigate the challenges and consequences of this supernatural force, which brings chaos and danger into the real world. Their experiences lead them to confront past traumas, mend relationships, and ultimately find closure and personal growth. The films parallel each other in their exploration of themes like childhood innocence, family bonds, and the power of imagination to shape reality.

Mama

Mama

3.1
2013

Both "Jumanji" and "Mama" involve children encountering a supernatural force that transports them to a dangerous, alternate reality. In "Jumanji", the children discover a mystical board game that unleashes jungle creatures into the real world and traps one of the children in the game's jungle setting for years. Similarly, in "Mama", two young girls are taken in by a malevolent ghostly entity after their father's death, living in isolation for years under "Mama's" protection. The movies follow the children's struggles to escape these supernatural forces and return to normal life, with the help of adult allies. Ultimately, the children are able to break free from the alternate realities, but at the cost of severing ties with their supernatural guardians/captors. The movies explore themes of childhood innocence confronting dark, fantastical forces and the power of family bonds.

Miss Peregrine's Home for Peculiar Children

Miss Peregrine's Home for Peculiar Children

3.4
2016

Both "Jumanji" and "Miss Peregrine's Home for Peculiar Children" involve ordinary people stumbling upon a supernatural world that exists parallel to the real world. In Jumanji, it's a board game that transports people into a jungle realm, while in Miss Peregrine's, it's a time loop inhabited by peculiar children with special abilities. The protagonists in both films must navigate and survive the challenges of these alternate realities, facing dangerous creatures and forces. There is a strong theme of the fantastical bleeding into the mundane world, disrupting everyday life. The stories also involve time manipulation, with Jumanji's characters being trapped for decades and Miss Peregrine's characters living in a time loop. Ultimately, the protagonists must find a way to escape or resolve the supernatural predicament they've found themselves in.

Jack Brooks: Monster Slayer

Jack Brooks: Monster Slayer

2.8
2007

Both "Jumanji" and "Jack Brooks: Monster Slayer" involve ordinary people being drawn into supernatural, monster-filled worlds that they must confront and overcome. In Jumanji, the characters are sucked into a mystical board game filled with jungle creatures and challenges. In Jack Brooks, the protagonist is haunted by monsters from his childhood and must face a professor who becomes possessed by an ancient evil force that transforms him into a monster. The protagonists in both films are forced to confront their fears and inner demons represented by the literal monsters they face. They start out running from the threats but ultimately find the courage to stand their ground and defeat the monsters. The films parallel each other in their themes of facing one's fears, the consequences of unleashing ancient evils, and the power of perseverance and bravery in overcoming supernatural threats. Both movies feature a central artifact or object (the Jumanji board game and the cursed heart) that acts as a conduit for unleashing the monstrous forces. The protagonists must figure out how to stop or reverse the effects of these objects to restore normalcy. The films also share similar story arcs of the protagonists being thrust into extraordinary circumstances, gathering allies, and ultimately triumphing over the monster threats through courage and determination.

Stay Alive

Stay Alive

2.9
2006

Both "Jumanji" and "Stay Alive" involve a supernatural game that manifests real-world consequences when played. In "Jumanji", rolling the dice summons dangerous jungle animals and environments into the real world, while in "Stay Alive", characters die in the same manner as their in-game avatars. The games in both movies can only be stopped by completing them, requiring the protagonists to face the challenges and dangers within. The movies explore the blurring of reality and fantasy, with the games unleashing supernatural forces that disrupt the normal world. Ultimately, the protagonists must confront and defeat the malevolent entities behind the games to restore order and safety.

8-Bit Christmas

8-Bit Christmas

3.2
2021

Both "Jumanji" and "8-Bit Christmas" revolve around a coveted object (a board game and a Nintendo, respectively) that a young protagonist desperately wants but faces obstacles in obtaining. The pursuit of this object drives the central conflict and adventure of the story. In both films, the protagonist's desire for the object is fueled by peer pressure and the exclusivity of having it, as other kids in their social circles already possess it. The stories follow the protagonists' elaborate schemes and misadventures to acquire the desired object against the wishes of authority figures. Ultimately, the protagonists learn that the object itself is not as meaningful as the experiences and relationships formed along the way. The films also feature parallel timelines, with the present-day framing the nostalgic recounting of the past events.

Onward

Onward

3.9
2020

Both "Jumanji" and "Onward" involve a magical artifact (a board game and a staff/gem, respectively) that transports the main characters into a fantastical world filled with mythical creatures and challenges. The protagonists, who are siblings or close friends, must embark on a quest to complete a specific objective (finishing the game or resurrecting their father) before a time limit expires. Along the way, they face various obstacles and dangers manifested by the magical artifact, which they must overcome through teamwork, courage, and embracing their inner strengths. The stories explore themes of family, growing up, and the power of imagination and belief. Ultimately, the characters learn valuable life lessons, strengthen their bonds, and gain a newfound appreciation for the magic and wonder around them.

Toy Story 4

Toy Story 4

3.8
2019

Both "Jumanji" and "Toy Story 4" involve characters being transported to or interacting with a fantastical world separate from their normal reality. In "Jumanji", the board game transports Alan into a jungle setting, while in "Toy Story 4", the toys interact with the world of the antique store and carnival. The movies parallel each other in exploring themes of friendship, growing up, and accepting change. Key characters like Alan and Woody struggle with letting go of the past and their sense of purpose, mirroring the journeys of self-discovery. Both films climax with the protagonists making sacrifices to help others, ultimately finding fulfillment in new chapters of their lives. The movies share a sense of adventure and imagination as the characters navigate extraordinary circumstances.

Choose or Die

Choose or Die

2.7
2022

Both "Jumanji" and "Choose or Die" revolve around a supernatural game that blurs the line between reality and fantasy. In "Jumanji", the board game unleashes dangerous jungle elements into the real world, while in "Choose or Die", the video game CURS>R manipulates reality and forces the players to make life-or-death choices. The protagonists in both films must complete the game to restore normalcy, facing escalating challenges and threats along the way. The games possess a sinister intelligence, trapping the players until the final move. Ultimately, the games are revealed to have originated from a cursed source, with the potential to spread further if not contained. Both films explore themes of facing one's fears, the consequences of playing with dark forces, and the power of determination to overcome supernatural challenges.

George of the Jungle 2

George of the Jungle 2

2.2
2003

Both "Jumanji" and "George of the Jungle 2" involve a fantastical element that disrupts the normal world and brings chaos and adventure. In "Jumanji", it's a mystical board game that unleashes jungle animals and environments into the real world. In "George of the Jungle 2", it's George himself, a man raised in the jungle, who brings the wild into the civilized world of Las Vegas. Both movies feature a conflict between the natural world and modern society, with the protagonists struggling to reconcile the two. There's also a theme of maintaining one's identity and values in the face of societal pressures, as seen in Ursula's brainwashing and George's struggle to be a good husband and father while fulfilling his jungle duties. Additionally, both movies involve a villainous plot to exploit or destroy the natural world for personal gain, which the heroes must thwart.